are you a performer or composer interested in expanding musical instrument performance with technology?


this might be something for you.


as a participant of this workshop you will learn how to use the programs Max and Ableton Live to make computer an organic extension to your live instrument playing.

you will be introduced to some of the most important aspects of the live electronic music and will leave with plenty of material to continue learning on your own, long after the workshop is done.

every day will begin with lectures and continue with creative sessions, where you will be coached to develop your own piece involving electronics. you will get to perform it in the final concert of the workshop, together with all the other participants and mentors!


you will learn...

….about different ways of interaction with electronics

how to incorporate electronics into our music so that both our audience and us as performers will experience the electronic sound as an organic, lively and closely-integrated part of our performance?
there are many ways to go about answering this question, but a good place to start is talking about how we trigger the changes in the electronics.
we will learn about solutions where computer listens to our playing and dynamically reacts to that, as well as different physical ways of doing this - knobs/sliders, foot switches, sensors (both commercial and DIY options).

…how to create complex structures and manage your compositions involving electronics

even though we usually strive to control as many aspects of the electronics as possible with our playing and direct physical control, our electronic performance often requires many more parameter changes than what a single performer can manually do. we will discuss both linear and non-linear approaches to creating structure and automating changes (using presets, sequencers, timelines, automation curves, LFOs and simple algorithmic techniques).

…about various synthesis techniques and see how we can use this knowledge to expand the sonic possibilities of our own instrument

looking at different synthesis techniques (e.g. subtractive, additive, FM, granular synthesis) and applying the same principles when working with our acoustic instrument’s sound can result in unique timbres that still closely relate to our instrument’s natural sound, yet expand its expressive possibilities.

…how to build simple audio effects and electronic instruments from scratch or take pre-existing ones and see how you can make them react in a way that closely fits your specific needs

sounds of some of the best synthesisers and effects out there are nowadays accessible to pretty much everyone owning a computer. while this might seem like heaven at first, having endless lists of pretty-sounding factory presets at your disposal can soon turn into a creative nightmare. we believe this can be avoided by a proper understanding of the tools you are working with. not only will this give your workflow a clearer direction, but it will also enable you to find your own voice.

….how to prepare a reliable electronic setup, ready for a stable performance

are you excited about all the possibilities the computers offer to your music, but are afraid to step on stage with it, worrying about its reliability? we will show you how to prepare a setup you will have confidence in and equip you with useful tips for troubleshooting whenever things are not running as expected. although there is always a chance of failure (as is also the case with analog electronics or even unplugged acoustic instruments performance), it is possible to ensure a high degree of stability, unlikely to let you down during an important show.

…how our playing can interact with other mediums

once the sound of our instrument enters the audio interface, it is converted into streams of numbers. a wide range of meaningful data describing the sound can be extracted from those numbers. we can then map this data to any other medium that works with numbers and/or electrical signals: computer-generated visuals, lights, lasers, robots… you name it! during the workshop we will learn the basics of creating audio-reactive visuals with Jitter (graphics-oriented side of Max).